![]() Now it's time to create the behavior pack custom block json file. Remember, if you are using custom geometry and materials an entry in blocks.json is completely optional, so we did not add one for this block. ![]() Finally, you can add an entry to blocks.json to give this block a sound.Navigate to custom_block_resource_pack/texts/en_US.lang and add a localized named for the bubble fish.Add a friendly name in terrain_texture.json by navigating to custom_block_resource_pack/textures and editing the terrain_texture.json file.Add the bubble fish texture in the custom_block_resource_pack/textures/blocks folder.Add the downloaded geometry file by navigating to custom_block_resource_pack/models/blocks and copying the file in.Export the file in Blockbench just as we did for the sushi block.If at any point you get lost, please refer back to the previous custom block tutorials or the minecraft-samples page noted above. This isn't our first time setting up a custom block, so this time we're giving you shortened steps. > Another tutorial, another excellent follow-along video! You can create your own transparent block, or check out the minecraft-samples page for more information. The bubble's texture was created in Paint3D to be able to create opaque, translucent, and transparent pixels. When I looked at it from the back, then I could see everyth. The geometry is laid out in the UV map to correctly appear as we want it to in-game. I was trying to make a animal in Blockbench (A frog in a bubble), and the bubble was transparent, but I couldn't see the frog (Except for some parts at different angles). Then, there's an internal fish that's a 3x4x5 block with five 1x1x1 blocks added for a tail. The bubble is made up of a 16x16x16 block. To exemplify this, we will be using the bubble fish block shown below because it has a wide range of pixel types that are affected differently by each render method. In this tutorial, we will focus on understanding how the different render methods in the material_instances component affect the rendering of our custom block. ![]()
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